I did find it somewhat odd that you can only pick up and stash weapons during a fight, though. While you still don’t have the switchable fighting stances of Yakuza 0 and Yakuza Kiwami, you do at least have the option of equipping weapons such as swords, tasers, and flamethrowers, all of which you can either buy from arms dealers or pick up and stash when enemies drop them during a scrap.Combined with a greater selection of violent Heat meter-fuelled special moves, the inclusion of weapons makes for far more dynamic brawling, whether you’re cutting a bloody swathe through a crowd with a butcher’s knife or using a bowling ball to knock enemies asunder like fleshy 10 pins. This does mean that Yakuza Kiwami 2 also inherits the comparatively limited fighting system of Yakuza 6, but there are a few notable upgrades from that starting point that bring some much-needed spice to the action. Not only does the Dragon Engine allow for Kamarucho and Sotonbori locales that more closely match to their real-life Tokyo and Osaka inspirations, but it enables Yakuza Kiwami 2 to incorporate other valuable quality-of-life enhancements introduced in Yakuza 6 such as seamless transitions between interiors and exteriors, and in and out of combat encounters, which keeps the action enjoyably free-flowing. I’d also beaten up a baby nursery full of full grown men clad in diapers, struck flirtatious poses for a snap-happy photographer who was wearing nothing but a Speedo and a smile, and drank can after can of vending machine coffee in order to make my bladder full enough to beat the high score in the interactive urinal-based minigame.Yes, Yakuza Kiwami 2 adheres to the established series recipe that takes a meaty slab of brutality and bastes it with silly sauce, and with an enhanced version of the Dragon Engine from Yakuza 6 under the hood, it delivers an experience overall that’s second only to Yakuza 0, at least since the series hit the PlayStation 4.Īs far as remakes go, Yakuza Kiwami 2 is a more significant step up up from Yakuza 2 than 2017’s Yakuza Kiwami was from the original. Yakuza Kiwami 2 arrives in Japan on December 7, with a western release date hopefully being announced soon.By the time the credits had rolled on Yakuza Kiwami 2 I’d uncovered a plot to detonate a series of explosives around Tokyo, climbed my way through the ranks of an underground fight club buried in the bowels of a construction site, and partnered with a number of businesses in Osaka in an effort to boost my burgeoning cabaret club management career. Just imagine for a second how much better Days of Our Lives would be then, if the cast threw fists at each instead of words and you’d have Yakuza in a nutshell. Listen, I know this all sounds like a soap opera because that’s what Yakuza games are. That scenario will reveal how Majima left the Yakuza to start his construction company, while also seeing the return of Yakuza O’s Makoto Makimura. The Omi clan is moving in, a conflict is brewing and there’s no problem here that Kazuma cannot fix…with his fists.Įven better though, is that Kiwami 2 will have a side-story dedicated to everyone’s favourite mental brawler, Goro Majima. So what’s the story, morning glory? Yakuza Kiwami 2 takes place around a year after the first game, starring Kazuma Kiryu once again as he returns to the Yakuza so that he can prevent a civil war erupting after Tojo clan chairman Yukio Terada is murdered. Here’s what Yakuza Kiwami 2 looks like so far on the PS4 Pro: If you know what that word means then congratulations…pervert. Also, you can embark on gravure photo shoots. SEGA says that Yakuza Kiwami 2 will also have added features, such as a clan creator, hostess club management and the mental mini-games that the series has become well-known for. Yakuza Kiwami 2 was announced last month, which will also make use of the Dragon Engine to give combat that little extra oomph when you smash a rival gangster’s face through a car windshield. While Geoff has assured me that the prequel Yakuza 0 is even better, SEGA has clearly realised that they may be on to something here ahead of the release of Yakuza 6 next year. It may be somewhat archaic despite its glitzier visuals, but the core concepts were brilliant: A melodramatic Japanese crime drama that was heavy on the overacting and even heavier on fist-to-face action.Ī damn good game, and the first of many apparently. I’m placing the blame squarely on Yakuza Kiwami, a remake of SEGA’s first Yakuza game that I really really enjoyed. What gave this away? Was it my new white business suit that I wore while mangling the Japanese language? Maybe.
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